#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
#include "saturation_effect.h"
#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
#include "saturation_effect.h"
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
printf("%s\n", frag_shader.c_str());
glsl_program_num = glCreateProgram();
printf("%s\n", frag_shader.c_str());
glsl_program_num = glCreateProgram();