- // Set up the given sampler number for sampling from an RTT texture,
- // and bind it to "tex_" plus the given GLSL variable.
- void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps);
+ // Set up the given sampler number for sampling from an RTT texture.
+ void setup_rtt_sampler(int sampler_num, bool use_mipmaps);