#include <epoxy/gl.h>
#include <stdio.h>
+#include <list>
#include <map>
#include <set>
#include <string>
std::vector<Uniform<Eigen::Matrix3d> > uniforms_mat3;
// For measurement of GPU time used.
- GLuint timer_query_object;
+ std::list<GLuint> timer_query_objects_running;
+ std::list<GLuint> timer_query_objects_free;
uint64_t time_elapsed_ns;
uint64_t num_measured_iterations;
};