#ifndef _EFFECT_CHAIN_H
#define _EFFECT_CHAIN_H 1
+#include <GL/glew.h>
+#include <stdio.h>
+#include <map>
#include <set>
+#include <string>
#include <vector>
-#include "effect.h"
#include "image_format.h"
-#include "input.h"
-class EffectChain;
+class Effect;
+class Input;
struct Phase;
// For internal use within Node.