// Note that this also contains the tests for some of the simpler effects.
#include <GL/glew.h>
+#include <assert.h>
+#include "effect.h"
#include "effect_chain.h"
#include "flat_input.h"
#include "gtest/gtest.h"
+#include "input.h"
#include "mirror_effect.h"
#include "resize_effect.h"
#include "test_util.h"
+#include "util.h"
TEST(EffectChainTest, EmptyChain) {
float data[] = {