+// An effect that stores which program number was last run under.
+class RecordingIdentityEffect : public Effect {
+public:
+ RecordingIdentityEffect() {}
+ virtual string effect_type_id() const { return "RecordingIdentityEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
+
+ GLuint last_glsl_program_num;
+ void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+ {
+ last_glsl_program_num = glsl_program_num;
+ }
+};
+
+TEST(EffectChainTest, ProgramsAreClonedForMultipleThreads) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ float out_data[6];
+ EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ RecordingIdentityEffect *effect = new RecordingIdentityEffect();
+ tester.get_chain()->add_effect(effect);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+
+ ASSERT_NE(0, effect->last_glsl_program_num);
+
+ // Now pretend some other effect is using this program number;
+ // ResourcePool will then need to clone it.
+ ResourcePool *resource_pool = tester.get_chain()->get_resource_pool();
+ GLuint master_program_num = resource_pool->use_glsl_program(effect->last_glsl_program_num);
+ EXPECT_EQ(effect->last_glsl_program_num, master_program_num);
+
+ // Re-run should still give the correct data, but it should have run
+ // with a different program.
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(data, out_data, 3, 2);
+ EXPECT_NE(effect->last_glsl_program_num, master_program_num);
+
+ // Release the program, and check one final time.
+ resource_pool->unuse_glsl_program(master_program_num);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+ expect_equal(data, out_data, 3, 2);
+}
+
+TEST(ComputeShaderTest, Identity) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ float out_data[6];
+ EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.get_chain()->add_effect(new IdentityComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+
+// Like IdentityComputeEffect, but due to the alpha handling, this will be
+// the very last effect in the chain, which means we can't output it directly
+// to the screen.
+class IdentityAlphaComputeEffect : public IdentityComputeEffect {
+ AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+};
+
+TEST(ComputeShaderTest, LastEffectInChain) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ float out_data[6];
+ EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.get_chain()->add_effect(new IdentityAlphaComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+
+TEST(ComputeShaderTest, Render8BitTo8Bit) {
+ uint8_t data[] = {
+ 14, 200, 80,
+ 90, 100, 110,
+ };
+ uint8_t out_data[6];
+ EffectChainTester tester(nullptr, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA8);
+ if (!movit_compute_shaders_supported) {
+ fprintf(stderr, "Skipping test; no support for compile shaders.\n");
+ return;
+ }
+ tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 3, 2);
+ tester.get_chain()->add_effect(new IdentityAlphaComputeEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 3, 2);
+}
+