Move saturation out into its own effect, and hook up the control.
[movit] / effect_id.h
index af92ac0..20cd3b9 100644 (file)
@@ -8,6 +8,7 @@ enum EffectId {
 
        // Color.
        LIFT_GAMMA_GAIN,
+       SATURATION,
 };
 
 #endif // !defined(_EFFECT_ID_H)