]> git.sesse.net Git - movit/blobdiff - fft_pass_effect.cpp
Get rid of a bunch of STL inefficiencies in FBO freelist handling.
[movit] / fft_pass_effect.cpp
index e3999b30682a1514b922ef64b825fe9096ab6065..434ce22a79d7baf7877e61a0bb3b00bce3414421 100644 (file)
@@ -1,4 +1,4 @@
-#include <GL/glew.h>
+#include <epoxy/gl.h>
 #include <math.h>
 
 #include "effect_chain.h"
@@ -25,6 +25,8 @@ FFTPassEffect::FFTPassEffect()
        register_int("direction", (int *)&direction);
        register_int("pass_number", &pass_number);
        register_int("inverse", &inverse);
+       register_uniform_float("num_repeats", &uniform_num_repeats);
+       register_uniform_sampler2d("support_tex", &uniform_support_tex);
        glGenTextures(1, &tex);
 }
 
@@ -83,11 +85,11 @@ void FFTPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix,
                generate_support_texture();
        }
 
-       set_uniform_int(glsl_program_num, prefix, "support_tex", *sampler_num);
+       uniform_support_tex = *sampler_num;
        ++*sampler_num;
 
        assert(input_size % fft_size == 0);
-       set_uniform_float(glsl_program_num, prefix, "num_repeats", input_size / fft_size);
+       uniform_num_repeats = input_size / fft_size;
 }
 
 void FFTPassEffect::generate_support_texture()
@@ -119,8 +121,8 @@ void FFTPassEffect::generate_support_texture()
        // bit, so the stride is 8, and so on.
 
        assert((fft_size & (fft_size - 1)) == 0);  // Must be power of two.
-       fp16_int_t *tmp = new fp16_int_t[fft_size * 4];
        int subfft_size = 1 << pass_number;
+       fp16_int_t *tmp = new fp16_int_t[subfft_size * 4];
        double mulfac;
        if (inverse) {
                mulfac = 2.0 * M_PI;