#include <assert.h>
#include <GL/glew.h>
+#include "effect_util.h"
#include "flat_input.h"
#include "util.h"
needs_mipmaps(false),
width(width),
height(height),
- pitch(width)
+ pitch(width),
+ pixel_data(NULL)
{
assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE);
register_int("output_linear_gamma", &output_linear_gamma);