#include <string.h>
#include <assert.h>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "effect_util.h"
#include "flat_input.h"
using namespace std;
+namespace movit {
+
FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
: image_format(image_format),
pixel_format(pixel_format),
texture_num = 0;
}
}
+
+} // namespace movit