// Translate the input format to OpenGL's enums.
GLenum internal_format;
if (type == GL_FLOAT) {
- internal_format = GL_RGBA16F_ARB;
+ internal_format = GL_RGBA32F_ARB;
} else if (output_linear_gamma) {
assert(type == GL_UNSIGNED_BYTE);
internal_format = GL_SRGB8_ALPHA8;
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
check_error();
- // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
- // instead of calling glGenerateMipmap().
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
- check_error();
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
check_error();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
check_error();
+ if (needs_mipmaps) {
+ glGenerateMipmap(GL_TEXTURE_2D);
+ check_error();
+ }
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);