// Translate the input format to OpenGL's enums.
GLenum internal_format;
if (type == GL_FLOAT) {
- internal_format = GL_RGBA16F_ARB;
+ internal_format = GL_RGBA32F_ARB;
} else if (output_linear_gamma) {
assert(type == GL_UNSIGNED_BYTE);
internal_format = GL_SRGB8_ALPHA8;