- FlatInput(ImageFormat format, unsigned width, unsigned height);
+ FlatInput(ImageFormat format, MovitPixelFormat pixel_format, unsigned width, unsigned height);
// Create the texture itself. We cannot do this in the constructor,
// because we don't necessarily know all the settings (sRGB texture,
// Create the texture itself. We cannot do this in the constructor,
// because we don't necessarily know all the settings (sRGB texture,