Fix a confusion in the vertex shader chaining.
[movit] / footer.vert
index 916eea9..e4629c6 100644 (file)
@@ -2,6 +2,6 @@ varying vec2 tc;
 
 void main()
 {
-       tc = LAST_INPUT(tc);
+       tc = LAST_INPUT();
         gl_Position = ftransform();
 }