]> git.sesse.net Git - movit/blobdiff - gamma_compression_effect.cpp
Fix a confusion in the vertex shader chaining.
[movit] / gamma_compression_effect.cpp
index 2c88b02ffdefcc1a0babe551ae7da3e5a38c88a6..69d24937bb18e4250fd377a1e88edcd58953403f 100644 (file)
@@ -9,14 +9,15 @@ GammaCompressionEffect::GammaCompressionEffect()
        register_int("destination_curve", (int *)&destination_curve);
 }
 
-std::string GammaCompressionEffect::output_glsl()
+std::string GammaCompressionEffect::output_fragment_shader()
 {
        switch (destination_curve) {
+       case GAMMA_LINEAR:
+               return read_file("identity.frag");
        case GAMMA_sRGB:
-               return read_file("gamma_compression_effect_srgb.glsl");
+               return read_file("gamma_compression_effect_srgb.frag");
        case GAMMA_REC_709:  // and GAMMA_REC_601
-               // Not implemented yet.
-               assert(false);
+               return read_file("gamma_compression_effect_rec709.frag");
        default:
                assert(false);
        }