]> git.sesse.net Git - movit/blobdiff - gamma_compression_effect.cpp
Fix a confusion in the vertex shader chaining.
[movit] / gamma_compression_effect.cpp
index b6a737bf4416315b79f1f8e58449a4440679ef60..69d24937bb18e4250fd377a1e88edcd58953403f 100644 (file)
@@ -13,11 +13,11 @@ std::string GammaCompressionEffect::output_fragment_shader()
 {
        switch (destination_curve) {
        case GAMMA_LINEAR:
-               return read_file("identity.glsl");
+               return read_file("identity.frag");
        case GAMMA_sRGB:
-               return read_file("gamma_compression_effect_srgb.glsl");
+               return read_file("gamma_compression_effect_srgb.frag");
        case GAMMA_REC_709:  // and GAMMA_REC_601
-               return read_file("gamma_compression_effect_rec709.glsl");
+               return read_file("gamma_compression_effect_rec709.frag");
        default:
                assert(false);
        }