class GammaCompressionEffect : public Effect {
public:
GammaCompressionEffect();
+ virtual std::string effect_type_id() const { return "GammaCompressionEffect"; }
std::string output_fragment_shader();
virtual bool needs_srgb_primaries() const { return false; }
+ // Actually needs postmultiplied input as well as outputting it.
+ // EffectChain will take care of that.
+ virtual AlphaHandling alpha_handling() const { return OUTPUT_ALPHA_POSTMULTIPLIED; }
+
private:
GammaCurve destination_curve;
float compression_curve[COMPRESSION_CURVE_SIZE];