]> git.sesse.net Git - movit/blobdiff - gamma_compression_effect.h
Move calculation of normalized position for the vignette into the vertex shader.
[movit] / gamma_compression_effect.h
index ec2a77a64ae1441f08ef6bb93207f27a904507fa..3f32f5ccb8f7fa02a9d9a4d409369980b6dcec1b 100644 (file)
@@ -7,7 +7,9 @@
 class GammaCompressionEffect : public Effect {
 public:
        GammaCompressionEffect();
-       std::string output_glsl();
+       std::string output_fragment_shader();
+
+       virtual bool needs_srgb_primaries() { return false; }
 
 private:
        GammaCurve destination_curve;