register_int("source_curve", (int *)&source_curve);
}
-std::string GammaExpansionEffect::output_glsl()
+std::string GammaExpansionEffect::output_fragment_shader()
{
switch (source_curve) {
case GAMMA_LINEAR:
- return read_file("identity.glsl");
+ return read_file("identity-fs.glsl");
case GAMMA_sRGB:
return read_file("gamma_expansion_effect_srgb.glsl");
case GAMMA_REC_709: // and GAMMA_REC_601