32, 32,
SDL_WINDOW_OPENGL);
SDL_GLContext context = SDL_GL_CreateContext(window);
- assert(context != NULL);
+ assert(context != nullptr);
#else
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
- SDL_WM_SetCaption("OpenGL window for unit test", NULL);
+ SDL_WM_SetCaption("OpenGL window for unit test", nullptr);
#endif
int err;