#include <GL/glew.h>
+#include <assert.h>
+#include <stddef.h>
+#include <algorithm>
#include <string>
#include "init.h"
void measure_texel_subpixel_precision()
{
- static const unsigned width = 1024;
+ static const unsigned width = 4096;
// Generate a destination texture to render to, and an FBO.
GLuint dst_texnum, fbo;