]> git.sesse.net Git - movit/blobdiff - init.cpp
Release Movit 1.3.0.
[movit] / init.cpp
index a7bd1e3ea5d4e247722c04f3d1a6d1aabd2b33a4..55bddece75f74dc3a3a726a63e0cdd52baf454f7 100644 (file)
--- a/init.cpp
+++ b/init.cpp
@@ -16,6 +16,7 @@ bool movit_initialized = false;
 MovitDebugLevel movit_debug_level = MOVIT_DEBUG_ON;
 float movit_texel_subpixel_precision;
 bool movit_srgb_textures_supported;
+bool movit_timer_queries_supported;
 int movit_num_wrongly_rounded;
 bool movit_shader_rounding_supported;
 MovitShaderModel movit_shader_model;
@@ -78,9 +79,11 @@ void measure_texel_subpixel_precision()
 
        glViewport(0, 0, width, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -210,9 +213,11 @@ void measure_roundoff_problems()
 
        glViewport(0, 0, 512, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -355,6 +360,12 @@ bool check_extensions()
        movit_shader_rounding_supported =
                (epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_gpu_shader4"));
 
+       // The user can specify that they want a timing report for each
+       // phase in an effect chain. However, that depends on this extension;
+       // without it, we do cannot even create the query objects.
+       movit_timer_queries_supported =
+               (epoxy_gl_version() >= 33 || epoxy_has_gl_extension("GL_ARB_timer_query"));
+
        return true;
 }
 
@@ -421,11 +432,22 @@ bool init_movit(const string& data_directory, MovitDebugLevel debug_level)
        }
 
        // Find out what shader model we should compile for.
+       // We need at least 1.30, due to use of (among others) integers.
        if (epoxy_is_desktop_gl()) {
-               if (get_glsl_version() >= 1.30) {
+               if (get_glsl_version() < 1.30f) {
+                       fprintf(stderr, "Movit system requirements: Needs at least GLSL version 1.30 (has version %.1f)\n",
+                               get_glsl_version());
+                       return false;
+               }
+               if (get_glsl_version() < 1.50f) {
                        movit_shader_model = MOVIT_GLSL_130;
                } else {
-                       movit_shader_model = MOVIT_GLSL_110;
+                       // Note: All of our 1.50 shaders are identical to our 1.30 shaders,
+                       // but OS X does not support 1.30; only 1.10 (which we don't support
+                       // anymore) and 1.50 (and then only with core contexts). So we keep
+                       // a second set of shaders around whose only difference is the different
+                       // #version declaration.
+                       movit_shader_model = MOVIT_GLSL_150;
                }
        } else {
                movit_shader_model = MOVIT_ESSL_300;