- // We may want to use round() at the end of the final shader,
- // if supported. We need either GLSL 1.30 or this extension to do that,
- // and 1.30 brings with it other things that we don't want to demand
- // for now.
- movit_shader_rounding_supported =
- (epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_gpu_shader4"));
-