LiftGammaGainEffect::LiftGammaGainEffect()
: lift(0.0f, 0.0f, 0.0f),
LiftGammaGainEffect::LiftGammaGainEffect()
: lift(0.0f, 0.0f, 0.0f),
register_vec3("gain", (float *)&gain);
register_float("saturation", &saturation);
}
register_vec3("gain", (float *)&gain);
register_float("saturation", &saturation);
}