return read_file("lift_gamma_gain_effect.glsl");
}
-void LiftGammaGainEffect::set_uniforms(GLhandleARB glsl_program_num, const std::string &prefix)
+void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
{
Effect::set_uniforms(glsl_program_num, prefix);