]> git.sesse.net Git - movit/blobdiff - main.cpp
Move calculation of normalized position for the vignette into the vertex shader.
[movit] / main.cpp
index 93f8c0cb1823d45e5ae4b8a719d6daa5d38bd73f..287e19a681a23e11e515fa42ecd9fd415dbe5d4c 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -3,11 +3,11 @@
 
 #define WIDTH 1280
 #define HEIGHT 720
-#define BUFFER_OFFSET(i) ((char *)NULL + (i))
 
 #include <string.h>
 #include <math.h>
 #include <time.h>
+#include <sys/time.h>
 #include <assert.h>
 
 #include <string>
@@ -91,7 +91,7 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
        SDL_PixelFormat *fmt = img->format;
        SDL_LockSurface(img);
        unsigned char *src_pixels = (unsigned char *)img->pixels;
-       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 3);
+       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 4);
        for (int i = 0; i < img->w * img->h; ++i) {
                unsigned char r, g, b;
                unsigned int temp;
@@ -112,9 +112,10 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
                temp = temp << fmt->Bloss;
                b = temp;
 
-               dst_pixels[i * 3 + 0] = r;
-               dst_pixels[i * 3 + 1] = g;
-               dst_pixels[i * 3 + 2] = b;
+               dst_pixels[i * 4 + 0] = b;
+               dst_pixels[i * 4 + 1] = g;
+               dst_pixels[i * 4 + 2] = r;
+               dst_pixels[i * 4 + 3] = 255;
        }
        SDL_UnlockSurface(img);
 
@@ -167,7 +168,7 @@ int main(int argc, char **argv)
        EffectChain chain(WIDTH, HEIGHT);
 
        ImageFormat inout_format;
-       inout_format.pixel_format = FORMAT_RGB;
+       inout_format.pixel_format = FORMAT_BGRA;
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
@@ -259,8 +260,12 @@ int main(int argc, char **argv)
                vignette_effect->set_float("inner_radius", inner_radius);
                chain.render_to_screen(src_img);
                
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               check_error();
                glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
                check_error();
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+               check_error();
 
                draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
                draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
@@ -272,6 +277,8 @@ int main(int argc, char **argv)
                SDL_GL_SwapBuffers();
                check_error();
 
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               check_error();
                unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
                check_error();
                if (screenshot) {
@@ -283,6 +290,8 @@ int main(int argc, char **argv)
                }
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
                check_error();
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+               check_error();
 
 #if 1
 #if _POSIX_C_SOURCE >= 199309L