]> git.sesse.net Git - movit/blobdiff - main.cpp
Increase the range of the blur control.
[movit] / main.cpp
index 6fb92b1518f79afaf578272b72b1efc4549aff1c..5e02d703844bf83687a02a0c0b9bded56afd8ab4 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -77,7 +77,7 @@ void mouse(int x, int y)
        } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
                inner_radius = (xf / 0.2f);
        } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
-               blur_radius = (xf / 0.2f) * 10.0f;
+               blur_radius = (xf / 0.2f) * 100.0f;
        }
 }
 
@@ -172,7 +172,8 @@ int main(int argc, char **argv)
        chain.add_input(inout_format);
        Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
        Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
-       Effect *blur_effect = chain.add_effect(EFFECT_BLUR);
+       Effect *hblur_effect = chain.add_effect(EFFECT_BLUR);
+       Effect *vblur_effect = chain.add_effect(EFFECT_BLUR);
        Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE);
        //chain.add_effect(EFFECT_MIRROR);
        chain.add_output(inout_format);
@@ -216,7 +217,13 @@ int main(int argc, char **argv)
                vignette_effect->set_float("radius", radius);
                vignette_effect->set_float("inner_radius", inner_radius);
                //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
-               blur_effect->set_float("radius", blur_radius);
+
+               hblur_effect->set_int("direction", 0);
+               hblur_effect->set_float("radius", blur_radius);
+
+               vblur_effect->set_int("direction", 1);
+               vblur_effect->set_float("radius", blur_radius);
+
                chain.render_to_screen(src_img);
                
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
@@ -233,7 +240,7 @@ int main(int argc, char **argv)
                draw_saturation_bar(0.6f, saturation / 4.0f);
                draw_saturation_bar(0.65f, radius);
                draw_saturation_bar(0.70f, inner_radius);
-               draw_saturation_bar(0.75f, blur_radius / 10.0f);
+               draw_saturation_bar(0.75f, blur_radius / 100.0f);
 
                SDL_GL_SwapBuffers();
                check_error();