]> git.sesse.net Git - movit/blobdiff - resample_effect.cpp
In ResampleEffect, be more aggressive about giving up on saving bilinear samples.
[movit] / resample_effect.cpp
index 4dd3ea87e261086939a91e2d26d51ef52c813168..1b74a965c6f60654967f5960fe3e69384256a78f 100644 (file)
@@ -61,7 +61,7 @@ unsigned gcd(unsigned a, unsigned b)
 }
 
 template<class DestFloat>
-unsigned combine_samples(const Tap<float> *src, Tap<DestFloat> *dst, unsigned src_size, unsigned num_src_samples, unsigned max_samples_saved)
+unsigned combine_samples(const Tap<float> *src, Tap<DestFloat> *dst, float num_subtexels, float inv_num_subtexels, unsigned num_src_samples, unsigned max_samples_saved)
 {
        // Cut off near-zero values at both sides.
        unsigned num_samples_saved = 0;
@@ -109,7 +109,7 @@ unsigned combine_samples(const Tap<float> *src, Tap<DestFloat> *dst, unsigned sr
 
                fp16_int_t pos, total_weight;
                float sum_sq_error;
-               combine_two_samples(w1, w2, pos1, pos2, src_size, &pos, &total_weight, &sum_sq_error);
+               combine_two_samples(w1, w2, pos1, pos2, num_subtexels, inv_num_subtexels, &pos, &total_weight, &sum_sq_error);
 
                // If the interpolation error is larger than that of about sqrt(2) of
                // a level at 8-bit precision, don't combine. (You'd think 1.0 was enough,
@@ -159,23 +159,28 @@ void normalize_sum(Tap<T>* vals, unsigned num)
 template<class DestFloat>
 unsigned combine_many_samples(const Tap<float> *weights, unsigned src_size, unsigned src_samples, unsigned dst_samples, Tap<DestFloat> **bilinear_weights)
 {
-       int src_bilinear_samples = 0;
-       for (unsigned y = 0; y < dst_samples; ++y) {
-               unsigned num_samples_saved = combine_samples<DestFloat>(weights + y * src_samples, NULL, src_size, src_samples, UINT_MAX);
-               src_bilinear_samples = max<int>(src_bilinear_samples, src_samples - num_samples_saved);
+       float num_subtexels = src_size / movit_texel_subpixel_precision;
+       float inv_num_subtexels = movit_texel_subpixel_precision / src_size;
+
+       unsigned max_samples_saved = UINT_MAX;
+       for (unsigned y = 0; y < dst_samples && max_samples_saved > 0; ++y) {
+               unsigned num_samples_saved = combine_samples<DestFloat>(weights + y * src_samples, NULL, num_subtexels, inv_num_subtexels, src_samples, max_samples_saved);
+               max_samples_saved = min(max_samples_saved, num_samples_saved);
        }
 
        // Now that we know the right width, actually combine the samples.
+       unsigned src_bilinear_samples = src_samples - max_samples_saved;
        *bilinear_weights = new Tap<DestFloat>[dst_samples * src_bilinear_samples];
        for (unsigned y = 0; y < dst_samples; ++y) {
                Tap<DestFloat> *bilinear_weights_ptr = *bilinear_weights + y * src_bilinear_samples;
                unsigned num_samples_saved = combine_samples(
                        weights + y * src_samples,
                        bilinear_weights_ptr,
-                       src_size,
+                       num_subtexels,
+                       inv_num_subtexels,
                        src_samples,
-                       src_samples - src_bilinear_samples);
-               assert(int(src_samples) - int(num_samples_saved) == src_bilinear_samples);
+                       max_samples_saved);
+               assert(num_samples_saved == max_samples_saved);
                normalize_sum(bilinear_weights_ptr, src_bilinear_samples);
        }
        return src_bilinear_samples;