// Three-lobed Lanczos, the most common choice.
#define LANCZOS_RADIUS 3.0
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <limits.h>
#include <math.h>
using namespace std;
+namespace movit {
+
namespace {
float sinc(float x)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
check_error();
}
+
+} // namespace movit