]> git.sesse.net Git - movit/blobdiff - resample_effect.cpp
Add the weight combining back, now that we have proper control over the interpolation...
[movit] / resample_effect.cpp
index a176074ad9ced7344a368e9257a8c3b2ccb088a1..c0afe0b1964ec06c2ab757883327c6a13570276a 100644 (file)
@@ -54,6 +54,7 @@ unsigned combine_samples(float *src, float *dst, unsigned num_src_samples, unsig
                        // Last sample; cannot combine.
                        continue;
                }
                        // Last sample; cannot combine.
                        continue;
                }
+               assert(num_samples_saved <= max_samples_saved);
                if (num_samples_saved == max_samples_saved) {
                        // We could maybe save more here, but other rows can't, so don't bother.
                        continue;
                if (num_samples_saved == max_samples_saved) {
                        // We could maybe save more here, but other rows can't, so don't bother.
                        continue;
@@ -70,8 +71,14 @@ unsigned combine_samples(float *src, float *dst, unsigned num_src_samples, unsig
                float pos2 = src[(i + 1) * 2 + 1];
                assert(pos2 > pos1);
 
                float pos2 = src[(i + 1) * 2 + 1];
                assert(pos2 > pos1);
 
-               float offset, total_weight;
-               combine_two_samples(w1, w2, &offset, &total_weight);
+               float offset, total_weight, sum_sq_error;
+               combine_two_samples(w1, w2, &offset, &total_weight, &sum_sq_error);
+
+               // If the interpolation error is larger than that of one level
+               // at 8-bit precision, don't combine.
+               if (sum_sq_error > 1.0f / (256.0f * 256.0f)) {
+                       continue;
+               }
 
                // OK, we can combine this and the next sample.
                if (dst != NULL) {
 
                // OK, we can combine this and the next sample.
                if (dst != NULL) {
@@ -327,7 +334,7 @@ void SingleResamplePassEffect::update_texture(GLuint glsl_program_num, const std
        check_error();
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        check_error();
        check_error();
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, src_bilinear_samples, dst_samples, 0, GL_RG, GL_FLOAT, bilinear_weights);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16F, src_bilinear_samples, dst_samples, 0, GL_RG, GL_FLOAT, bilinear_weights);
        check_error();
 
        delete[] weights;
        check_error();
 
        delete[] weights;