#include <epoxy/gl.h>
#include <assert.h>
#include <stddef.h>
+#include <memory>
#include <string>
#include "effect.h"
+#include "fp16.h"
namespace movit {
class Node;
class SingleResamplePassEffect;
+// Public so that it can be benchmarked externally.
+template<class T>
+struct Tap {
+ T weight;
+ T pos;
+};
+struct ScalingWeights {
+ unsigned src_bilinear_samples;
+ unsigned dst_samples, num_loops;
+
+ // Exactly one of these is set.
+ std::unique_ptr<Tap<fp16_int_t>[]> bilinear_weights_fp16;
+ std::unique_ptr<Tap<float>[]> bilinear_weights_fp32;
+};
+ScalingWeights calculate_scaling_weights(unsigned src_size, unsigned dst_size, float zoom, float offset);
+
class ResampleEffect : public Effect {
public:
ResampleEffect();
EffectChain *chain;
Direction direction;
GLuint texnum;
+ GLint uniform_sample_tex;
+ float uniform_num_loops, uniform_slice_height, uniform_sample_x_scale, uniform_sample_x_offset;
+ float uniform_whole_pixel_offset;
+ int uniform_num_samples;
+
int input_width, input_height, output_width, output_height;
float offset, zoom;
int last_input_width, last_input_height, last_output_width, last_output_height;