// which is what the user is intended to use, instantiates two copies of
// SingleResamplePassEffect behind the scenes).
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <stddef.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class EffectChain;
class Node;
class SingleResamplePassEffect;
float slice_height;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_RESAMPLE_EFFECT_H)