#include "effect.h"
+namespace movit {
+
class EffectChain;
class Node;
class SingleResamplePassEffect;
// down quite a lot.
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
if (parent != NULL) {
float slice_height;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_RESAMPLE_EFFECT_H)