// Unit tests for ResampleEffect.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
+#include <gtest/gtest.h>
#include <math.h>
#include "effect_chain.h"
#include "flat_input.h"
-#include "glew.h"
-#include "gtest/gtest.h"
#include "image_format.h"
#include "resample_effect.h"
#include "test_util.h"
+namespace movit {
+
namespace {
float sinc(float x)
// for 8-bit accuracy, though.
expect_equal(expected_data, out_data, dwidth, dheight, 0.5 / 1023.0);
}
+
+} // namespace movit