-#include "resource_pool.h"
-
-#include <stdio.h>
+#include <assert.h>
#include <pthread.h>
-
+#include <stdio.h>
+#include <stdlib.h>
#include <algorithm>
#include <map>
#include <string>
#include <utility>
+#include "glew.h"
#include "init.h"
+#include "resource_pool.h"
#include "util.h"
using namespace std;
+namespace movit {
+
ResourcePool::ResourcePool(size_t program_freelist_max_length,
size_t texture_freelist_max_bytes)
: program_freelist_max_length(program_freelist_max_length),
return texture_format.width * texture_format.height * bytes_per_pixel;
}
+
+} // namespace movit