SDL_GL_SwapBuffers();
check_error();
- unsigned char *screenbuf = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
+ unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
check_error();
if (screenshot) {
char filename[256];