#include <math.h>
#include <stdio.h>
#include <algorithm>
+#include <epoxy/gl.h>
+#include <gtest/gtest.h>
+#include <gtest/gtest-message.h>
#include "flat_input.h"
-#include "glew.h"
-#include "gtest/gtest.h"
-#include "gtest/gtest-message.h"
#include "init.h"
#include "resource_pool.h"
#include "test_util.h"
check_error();
glBindTexture(GL_TEXTURE_2D, texnum);
check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
check_error();
glGenFramebuffers(1, &fbo);