using namespace std;
+namespace movit {
+
extern string *movit_data_directory;
void hsv2rgb(float h, float s, float v, float *r, float *g, float *b)
glGetShaderInfoLog(obj, log_length, &log_length, info_log);
info_log[log_length] = 0;
if (strlen(info_log) > 0) {
- printf("shader compile log: %s\n", info_log);
+ fprintf(stderr, "Shader compile log: %s\n", info_log);
}
GLint status;
assert(*offset >= 0.0f);
assert(*offset <= 1.0f);
}
+
+} // namespace movit