+// Column major (same as OpenGL).
+typedef double Matrix3x3[9];
+
+std::string read_file(const std::string &filename);
+GLuint compile_shader(const std::string &shader_src, GLenum type);
+void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result);
+void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result);
+void print_3x3_matrix(const Matrix3x3 m);
+