]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Use autoconf defaults for CXX and CXXFLAGS.
[movit] / ycbcr_input.cpp
index 374237e1d748aaf8e61fd4c0c8e24891d6d00dce..4bc519ce7f20068e3b8da5faecd988e5708e693c 100644 (file)
@@ -1,11 +1,13 @@
-#include <string.h>
-#include <assert.h>
-
+#include <Eigen/Core>
 #include <Eigen/LU>
+#include <GL/glew.h>
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
 
-#include "ycbcr_input.h"
+#include "effect_util.h"
 #include "util.h"
-#include "opengl.h"
+#include "ycbcr_input.h"
 
 using namespace Eigen;
 
@@ -79,6 +81,8 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        heights[1] = height / ycbcr_format.chroma_subsampling_y;
        heights[2] = height / ycbcr_format.chroma_subsampling_y;
 
+       pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+
        register_int("needs_mipmaps", &needs_mipmaps);
 }
 
@@ -253,12 +257,20 @@ std::string YCbCrInput::output_fragment_shader()
                scale[0], scale[1], scale[2]);
        frag_shader += buf;
 
-       float chroma_offset_x = compute_chroma_offset(
-               ycbcr_format.chroma_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
-       float chroma_offset_y = compute_chroma_offset(
-               ycbcr_format.chroma_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
-       sprintf(buf, "const vec2 PREFIX(chroma_offset) = vec2(%.8f, %.8f);\n",
-               chroma_offset_x, chroma_offset_y);
+       float cb_offset_x = compute_chroma_offset(
+               ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
+       float cb_offset_y = compute_chroma_offset(
+               ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
+       sprintf(buf, "const vec2 PREFIX(cb_offset) = vec2(%.8f, %.8f);\n",
+               cb_offset_x, cb_offset_y);
+       frag_shader += buf;
+
+       float cr_offset_x = compute_chroma_offset(
+               ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
+       float cr_offset_y = compute_chroma_offset(
+               ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
+       sprintf(buf, "const vec2 PREFIX(cr_offset) = vec2(%.8f, %.8f);\n",
+               cr_offset_x, cr_offset_y);
        frag_shader += buf;
 
        frag_shader += read_file("ycbcr_input.frag");