]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Unbreak YCbCrInput (it needs to still support setting the "needs_mipmaps" int to...
[movit] / ycbcr_input.cpp
index 6e73d3e2015e219e0fc7f1b7a3961515db96e146..6cf311628692b5c278ce20c99071d02739be9451 100644 (file)
@@ -1,6 +1,6 @@
 #include <Eigen/Core>
 #include <Eigen/LU>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
 #include <assert.h>
 #include <stdio.h>
 #include <string.h>
@@ -13,6 +13,8 @@
 using namespace Eigen;
 using namespace std;
 
+namespace movit {
+
 namespace {
 
 // OpenGL has texel center in (0.5, 0.5), but different formats have
@@ -63,8 +65,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
                        unsigned width, unsigned height)
        : image_format(image_format),
          ycbcr_format(ycbcr_format),
-         finalized(false),
-         needs_mipmaps(false),
          width(width),
          height(height),
          resource_pool(NULL)
@@ -83,8 +83,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        heights[2] = height / ycbcr_format.chroma_subsampling_y;
 
        pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
-
-       register_int("needs_mipmaps", &needs_mipmaps);
 }
 
 YCbCrInput::~YCbCrInput()
@@ -96,11 +94,6 @@ YCbCrInput::~YCbCrInput()
        }
 }
 
-void YCbCrInput::finalize()
-{
-       finalized = true;
-}
-       
 void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
 {
        for (unsigned channel = 0; channel < 3; ++channel) {
@@ -109,7 +102,7 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
 
                if (texture_num[channel] == 0) {
                        // (Re-)upload the texture.
-                       texture_num[channel] = resource_pool->create_2d_texture(GL_LUMINANCE8, widths[channel], heights[channel]);
+                       texture_num[channel] = resource_pool->create_2d_texture(GL_R8, widths[channel], heights[channel]);
                        glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
                        check_error();
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -120,7 +113,7 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                        check_error();
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
                        check_error();
-                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixel_data[channel]);
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_RED, GL_UNSIGNED_BYTE, pixel_data[channel]);
                        check_error();
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                        check_error();
@@ -147,7 +140,8 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
 
 string YCbCrInput::output_fragment_shader()
 {
-       float coeff[3], offset[3], scale[3];
+       float coeff[3], offset[3];
+       double scale[3];
 
        switch (ycbcr_format.luma_coefficients) {
        case YCBCR_REC_601:
@@ -213,34 +207,25 @@ string YCbCrInput::output_fragment_shader()
        // Inverting the matrix gives us what we need to go from YCbCr back to RGB.
        Matrix3d ycbcr_to_rgb = rgb_to_ycbcr.inverse();
 
+       // Fold in the scaling.
+       ycbcr_to_rgb *= Map<const Vector3d>(scale).asDiagonal();
+
        string frag_shader;
 
        frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);
-
-       char buf[256];
-       sprintf(buf, "const vec3 PREFIX(offset) = vec3(%.8f, %.8f, %.8f);\n",
-               offset[0], offset[1], offset[2]);
-       frag_shader += buf;
-
-       sprintf(buf, "const vec3 PREFIX(scale) = vec3(%.8f, %.8f, %.8f);\n",
-               scale[0], scale[1], scale[2]);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]);
 
        float cb_offset_x = compute_chroma_offset(
                ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
        float cb_offset_y = compute_chroma_offset(
                ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
-       sprintf(buf, "const vec2 PREFIX(cb_offset) = vec2(%.8f, %.8f);\n",
-               cb_offset_x, cb_offset_y);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y);
 
        float cr_offset_x = compute_chroma_offset(
                ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
        float cr_offset_y = compute_chroma_offset(
                ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
-       sprintf(buf, "const vec2 PREFIX(cr_offset) = vec2(%.8f, %.8f);\n",
-               cr_offset_x, cr_offset_y);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y);
 
        frag_shader += read_file("ycbcr_input.frag");
        return frag_shader;
@@ -255,3 +240,14 @@ void YCbCrInput::invalidate_pixel_data()
                }
        }
 }
+
+bool YCbCrInput::set_int(const std::string& key, int value)
+{
+       if (key == "needs_mipmaps") {
+               // We currently do not support this.
+               return (value == 0);
+       }
+       return Effect::set_int(key, value);
+}
+
+}  // namespace movit