]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Unbreak YCbCrInput (it needs to still support setting the "needs_mipmaps" int to...
[movit] / ycbcr_input.cpp
index dc5e4d9fd2db9e619d9b680583b6c1f514f65220..6cf311628692b5c278ce20c99071d02739be9451 100644 (file)
@@ -65,7 +65,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
                        unsigned width, unsigned height)
        : image_format(image_format),
          ycbcr_format(ycbcr_format),
-         needs_mipmaps(false),
          width(width),
          height(height),
          resource_pool(NULL)
@@ -84,8 +83,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        heights[2] = height / ycbcr_format.chroma_subsampling_y;
 
        pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
-
-       register_int("needs_mipmaps", &needs_mipmaps);
 }
 
 YCbCrInput::~YCbCrInput()
@@ -143,7 +140,8 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
 
 string YCbCrInput::output_fragment_shader()
 {
-       float coeff[3], offset[3], scale[3];
+       float coeff[3], offset[3];
+       double scale[3];
 
        switch (ycbcr_format.luma_coefficients) {
        case YCBCR_REC_601:
@@ -209,34 +207,25 @@ string YCbCrInput::output_fragment_shader()
        // Inverting the matrix gives us what we need to go from YCbCr back to RGB.
        Matrix3d ycbcr_to_rgb = rgb_to_ycbcr.inverse();
 
+       // Fold in the scaling.
+       ycbcr_to_rgb *= Map<const Vector3d>(scale).asDiagonal();
+
        string frag_shader;
 
        frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);
-
-       char buf[256];
-       sprintf(buf, "const vec3 PREFIX(offset) = vec3(%.8f, %.8f, %.8f);\n",
-               offset[0], offset[1], offset[2]);
-       frag_shader += buf;
-
-       sprintf(buf, "const vec3 PREFIX(scale) = vec3(%.8f, %.8f, %.8f);\n",
-               scale[0], scale[1], scale[2]);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]);
 
        float cb_offset_x = compute_chroma_offset(
                ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
        float cb_offset_y = compute_chroma_offset(
                ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
-       sprintf(buf, "const vec2 PREFIX(cb_offset) = vec2(%.8f, %.8f);\n",
-               cb_offset_x, cb_offset_y);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y);
 
        float cr_offset_x = compute_chroma_offset(
                ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
        float cr_offset_y = compute_chroma_offset(
                ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
-       sprintf(buf, "const vec2 PREFIX(cr_offset) = vec2(%.8f, %.8f);\n",
-               cr_offset_x, cr_offset_y);
-       frag_shader += buf;
+       frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y);
 
        frag_shader += read_file("ycbcr_input.frag");
        return frag_shader;
@@ -252,4 +241,13 @@ void YCbCrInput::invalidate_pixel_data()
        }
 }
 
+bool YCbCrInput::set_int(const std::string& key, int value)
+{
+       if (key == "needs_mipmaps") {
+               // We currently do not support this.
+               return (value == 0);
+       }
+       return Effect::set_int(key, value);
+}
+
 }  // namespace movit