Fix YCbCrInput after the ResourcePool texture changes.
[movit] / ycbcr_input.cpp
index d1d849a..87140be 100644 (file)
@@ -6,6 +6,7 @@
 #include <string.h>
 
 #include "effect_util.h"
+#include "resource_pool.h"
 #include "util.h"
 #include "ycbcr_input.h"
 
@@ -62,7 +63,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        : image_format(image_format),
          ycbcr_format(ycbcr_format),
          needs_update(false),
-         needs_pbo_recreate(false),
          finalized(false),
          needs_mipmaps(false),
          width(width),
@@ -88,45 +88,22 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
 
 YCbCrInput::~YCbCrInput()
 {
-       if (pbos[0] != 0) {
-               glDeleteBuffers(3, pbos);
-               check_error();
-       }
-       if (texture_num[0] != 0) {
-               glDeleteTextures(3, texture_num);
-               check_error();
+       for (unsigned channel = 0; channel < 3; ++channel) {
+               if (texture_num[channel] != 0) {
+                       resource_pool->release_2d_texture(texture_num[channel]);
+               }
        }
 }
 
 void YCbCrInput::finalize()
 {
-       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       check_error();
-
-       // Create PBOs to hold the textures holding the input image, and then the texture itself.
-       glGenBuffers(3, pbos);
-       check_error();
-       glGenTextures(3, texture_num);
-       check_error();
-
+       // Create the textures themselves.
        for (unsigned channel = 0; channel < 3; ++channel) {
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]);
-               check_error();
-               glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch[channel] * heights[channel], NULL, GL_STREAM_DRAW);
-               check_error();
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-               check_error();
-               
+               texture_num[channel] = resource_pool->create_2d_texture(GL_LUMINANCE8, widths[channel], heights[channel]);
                glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
                check_error();
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                check_error();
-               glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, widths[channel], heights[channel], 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
-               check_error();
-               glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-               check_error();
        }
 
        needs_update = true;
@@ -141,27 +118,16 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
                glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
                check_error();
 
-               if (needs_update || needs_pbo_recreate) {
+               if (needs_update) {
+                       // Re-upload the texture.
                        // Copy the pixel data into the PBO.
                        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]);
                        check_error();
-
-                       if (needs_pbo_recreate) {
-                               // The pitch has changed; we need to reallocate this PBO.
-                               glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch[channel] * heights[channel], NULL, GL_STREAM_DRAW);
-                               check_error();
-                       }
-
-                       void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
-                       memcpy(mapped_pbo, pixel_data[channel], pitch[channel] * heights[channel]);
-
-                       glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+                       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
                        check_error();
-
-                       // Re-upload the texture from the PBO.
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
                        check_error();
-                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_LUMINANCE, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixel_data[channel]);
                        check_error();
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                        check_error();
@@ -169,11 +135,12 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
                        check_error();
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
                        check_error();
-                       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-                       check_error();
                }
        }
 
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+       check_error();
+
        // Bind samplers.
        set_uniform_int(glsl_program_num, prefix, "tex_y", *sampler_num + 0);
        set_uniform_int(glsl_program_num, prefix, "tex_cb", *sampler_num + 1);
@@ -181,7 +148,6 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
 
        *sampler_num += 3;
        needs_update = false;
-       needs_pbo_recreate = false;
 }
 
 std::string YCbCrInput::output_fragment_shader()