Add input support for packed 10-bit Y'CbCr.
[movit] / ycbcr_input.cpp
index 4a0ec0e..f8df0c1 100644 (file)
@@ -19,10 +19,12 @@ namespace movit {
 YCbCrInput::YCbCrInput(const ImageFormat &image_format,
                        const YCbCrFormat &ycbcr_format,
                        unsigned width, unsigned height,
-                       YCbCrInputSplitting ycbcr_input_splitting)
+                       YCbCrInputSplitting ycbcr_input_splitting,
+                       GLenum type)
        : image_format(image_format),
          ycbcr_format(ycbcr_format),
          ycbcr_input_splitting(ycbcr_input_splitting),
+         type(type),
          width(width),
          height(height),
          resource_pool(NULL)
@@ -69,12 +71,20 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != NULL)) {
                        GLenum format, internal_format;
                        if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
-                               format = GL_RGB;
-                               internal_format = GL_RGB8;
+                               if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+                                       format = GL_RGBA;
+                                       internal_format = GL_RGB10_A2;
+                               } else {
+                                       assert(type == GL_UNSIGNED_BYTE);
+                                       format = GL_RGB;
+                                       internal_format = GL_RGB8;
+                               }
                        } else if (channel == 1 && ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
+                               assert(type == GL_UNSIGNED_BYTE);
                                format = GL_RG;
                                internal_format = GL_RG8;
                        } else {
+                               assert(type == GL_UNSIGNED_BYTE);
                                format = GL_RED;
                                internal_format = GL_R8;
                        }
@@ -91,7 +101,7 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                        check_error();
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch[channel]);
                        check_error();
-                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, GL_UNSIGNED_BYTE, pixel_data[channel]);
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], heights[channel], format, type, pixel_data[channel]);
                        check_error();
                        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                        check_error();