In EffectChainTester, there is no point in making the FBO and texture persistent.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 16 Sep 2015 21:04:45 +0000 (23:04 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 16 Sep 2015 21:04:45 +0000 (23:04 +0200)
commit034721afa637a31a4f8d40f61e5d0ae3789eb340
treeb891b3954ebf67b063baee4f73fa52c2d5b95360
parentb3744d740477304cf09983b25939c31f709ba7b0
In EffectChainTester, there is no point in making the FBO and texture persistent.
test_util.cpp
test_util.h