]> git.sesse.net Git - movit/commit
Make shader generation more deterministic by removing a sort of pointers.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 24 Dec 2015 15:43:23 +0000 (16:43 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 24 Dec 2015 15:43:23 +0000 (16:43 +0100)
commit0d964b485070dcc0a9b6874152204dd13112027d
tree68c8009ca0abbd3cf59629d4e462536f2c6b077f
parente766478d4a236074000a6a17be9cba6e8b1576f3
Make shader generation more deterministic by removing a sort of pointers.
effect_chain.cpp