Use the ResourcePool to allocate RTT textures in EffectChain.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 21 Jan 2014 22:02:22 +0000 (23:02 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 21 Jan 2014 22:02:22 +0000 (23:02 +0100)
commit18fdebc534adc6b7a4c36b290b01d598bcb671bc
tree426c4a219f55f08588cee15792858c6c4492c928
parent4536fdf7952df0d8773c9bf3014fa25a50ca8ecf
Use the ResourcePool to allocate RTT textures in EffectChain.
effect_chain.cpp
effect_chain.h