Upload textures in BGRA format instead of RGB. Somewhat faster on nVidia, somewhat...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 09:56:19 +0000 (11:56 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 09:56:19 +0000 (11:56 +0200)
commit49941686f9e5c86f56b5f3aba7a628d72bc14533
tree0eb51185b8d555289c5d4ee708dc0741456b2b82
parent2e4309fd8af9ca0a3656a584f8ed8b3fc634263f
Upload textures in BGRA format instead of RGB. Somewhat faster on nVidia, somewhat slower on Intel.
effect_chain.cpp
effect_chain.h
main.cpp