Bind input textures to the right sampler, and do it even if we do not need to update...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 6 Oct 2012 12:34:24 +0000 (14:34 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 6 Oct 2012 12:34:24 +0000 (14:34 +0200)
commit626dbd2b95fa5e8137ee1326d7f853a367b3bc6f
tree8652232ef5781e1c99e5276846c4b2342d7ff7db
parente1d0cc9aecf612f61d048fe0e4941c17d8f8f2f2
Bind input textures to the right sampler, and do it even if we do not need to update it (just draw from it).
input.cpp