Chain together vertex shaders, like with fragment shaders.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 11:46:25 +0000 (13:46 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 11:46:25 +0000 (13:46 +0200)
commit873b60b640a96c8fb4c2d8c88c85d20e0a2dca6b
tree54c8d48017bf93908246e9d7aff8de96225479c6
parentdb1fbb73b18b68850f61d1c8b89f2e4d3f7aadc1
Chain together vertex shaders, like with fragment shaders.
effect.cpp
effect.h
effect_chain.cpp
fs-footer.glsl [moved from footer.glsl with 100% similarity]
fs-header.glsl [moved from header.glsl with 100% similarity]
identity-vs.glsl [new file with mode: 0644]
vs-footer.glsl [new file with mode: 0644]
vs-header.glsl [new file with mode: 0644]
vs.glsl [deleted file]